AI Insights · Timothy · April 2022
Top 5 Hypercasual Games on iOS in Qatar - Q1 2022
Discover the performance trends of the top 5 hypercasual games on iOS in Qatar during Q1 2022, including downloads, revenue, and active users.
During the first quarter of 2022, the top 5 hypercasual games on iOS in Qatar showcased varying performance trends in terms of downloads, revenue, and active users. Here’s a closer look at the data provided by Sensor Tower.
Slap And Run by Voodoo saw a notable spike in weekly downloads mid-January, peaking at approximately 3.8K. However, downloads gradually declined, ending the quarter at around 377. Revenue for the game was inconsistent, with a peak of $67 in the second week of January. Active users followed a similar trend to downloads, starting at 1.1K and peaking at 4.1K in mid-January before declining to 842 by the end of March.
Snake.io - Fun Online Snake from Kooapps experienced a steady increase in weekly revenue, reaching $134 in early February and $122 by the end of March. Weekly downloads fluctuated throughout the quarter, peaking at 1.2K in late January. Active users showed a general upward trend, starting at 5.7K and reaching a peak of 7.5K in late January before ending the quarter at 6.5K.
Money Rush by Rollic Games had a moderate performance in terms of downloads, with a peak of 1.3K in mid-January. Revenue remained fairly low, peaking at $19 in late January. Active users peaked at 2.5K in late January and gradually decreased to 1.3K by the end of March.
Bridge Race by Supersonic Studios Ltd showed a consistent download rate, peaking at around 1.3K in early January. Revenue remained minimal throughout the quarter, with minor spikes reaching up to $74 in late December. Active users peaked at 4.5K in early January and maintained a steady rate, ending the quarter at approximately 3.9K.
Count Masters: Crowd Runner 3D by Freeplay LLC had fluctuating downloads, peaking at 1.1K in mid-January. Revenue saw a noticeable peak of $102 in late December but remained low for the rest of the quarter. Active users started at 2.4K, peaked at 2.9K in early January, and ended the quarter at 1.7K.
For more detailed insights and data, visit Sensor Tower.